![]() ![]() The circle of the definition debate was pretty clear in World of Warcraft. Part of the problem, of course, is that balance is a pretty nebulous construct - or at least one that allows for a great deal of individual preference to seep into any given definition. We talk a lot about wanting games to have balanced systems, and there are players devoted to declaring with great fervor that classes aren't balanced against one another, but balance is such a hazy concept that no matter how much you want a balanced game, it doesn't really exist. That's the problem with balance - it's an idea that doesn't actually work in a real environment. It is an entirely balanced machine.Īnd as long as we're creating a myth with no place in reality, let's assume that it's being guarded by unicorns. There are no disparities in terms of power level, no massive gaps in gearing, and no issues with the specific fights. Somewhere, on a lone computer in a lonely room, sits the archetype for a balanced MMO, one in which every set of abilities in a skill-based MMO is just as useful as every other set of abilities and every class in a class-based game is just as potent as every other class. If you're afraid of opinions other than your own, you might want to skip this column. ![]() Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |